Sound designer for interactive media, film, and theater. Techie. Biker. Small-town native. Passionate indie.
I record, edit, design and mix sound for film, game, animation, sonic branding and live performance works. I thrive in diverse, fast-paced and uncharted environments: if you have an ambitious project that requires equally ambitious audio, we should totally talk!
Highly skilled in Protools, NI Komplete, synthesis, and mixing consoles including the Control 24 and ICON D-Control ES systems. My background in stage direction and voice acting also gives me unique insight into working with talent, seeing the entire story and managing production responsibilities.
Specialties:
• Asset Creation: Pro Tools HD, NI Reaktor and Kontakt, Reason, Ableton Live, Sound Forge.
• Interactive Audio Implementation: FMOD, and Wwise.
• Recording: ADR, Field, Foley, Production
• Editing and Mixing for stereo and Dolby 5.1.
• General Knowledge: MAX/MSP, Python.
• Other software: Photoshop, Premiere, QLab, Office Suite.
• Other experience: Extensive experience as a stage director, stage actor, vocal talent and photographer. Classically trained pianist and guitarist.
Sound design and linear post production for games, in-game cut scenes, and game trailers.
Location recording for behind-the-scenes featurettes and user experience demos for upcoming technology.
In-Game Content for:
Halo 4
Fable: The Journey
Kinect Star Wars
Kinect Fitness
Kinect National Geographic Sn2
Linear Content for:
Kinect Star Wars
Forza 4
Gears of War 3
State of Decay
Age of Empires Online
Ascend: New Gods
Wreckateer
Kinect National Geographic
Halo Waypoint
Kinect Rush
Kinect Sports Sn2
Joy Ride
Happy Wars
Microsoft Flight
Xbox Live Arcade
and numerous unannounced titles
For as long as I’ve started compiling a sound library, I’ve been paranoid about losing it. I have a 2TB drive stuffed with libraries, samples, and field recordings, and if I lose it, I lose everything. I’ve thought about getting another one and mirroring it, but I know I’m going to outgrow 2TB soon. I’ve looked into NAS enclosures, but getting one large enough to let me continue to grow as well as keep a redundant copy would run $1500+. And then it’s still vulnerable to home disasters or break-ins.
Enter Bitcasa: Unlimited cloud storage, $100/year.
I’ve never done product plugs, but this is a dream come true. $100 a year for unlimited storage? That’s less than what I paid for hard drives the last few years, and this one is invincible. It does all the smart things: triple-redundant, desktop utility that backs up new files as they come in, drive mirroring, mobile apps and more.
The one downside is that it is a bit slow, so I consider this an archive solution, not your Dropbox/Gobbler replacement. It took me about a month to upload my 2TB of sound files (though I was only running Bitcasa at night because I was actually working off the drive during the day). That might seem like an unreasonable amount of time, but this IS almost 2TB of data we’re talking about. I haven’t tried pulling down any large amount of data yet, so I can’t speak to how fast you’d be able to be up and running if some calamity did befall you. But you WILL get up and running.
While it’s getting going, Bitcasa is $69 a year, but if you look closely for the “enter promo code” button when you sign up and enter “BETATHANKS” you can get your first year for $50.
Happy release. I’m so stoked that I got a little slice of the game to work on, and am in awe of the audio team that did most of the heavy work over the last couple years. You guys rock, drink in that praise cause you so earned it.
Did this trailer for XBLA Galaxy Reign yesterday. The in-game audio is really well done, which makes my job super easy! Reminds me of some of the best moments of Homeworld.
http://playxbla.com/your-secret-mission-awaits-galactic-reign-announced/
Age of Empires Online - Babylonians Trailer
I had 87 minutes to do this trailer yesterday, no joke.
Forza 4 July Car Pack
Forza’s monthly DLC pack trailers are pure auto pornography. I’m not really a car person, but those trailers make me want to be one.
This trailer stressed me out. Partly because I don’t know a whole lot about cars, and partly because the sound guys at Forza know a hell of a lot about cars. They are also amazing designers. Next time I hope I get one with a little more room to breathe around the soundtrack like the March DLC Trailer. There’s some awesome design moments in that one.
I also remixed their Horizon trailer a few weeks ago which I hope to share soon. Turns out there was some amazing sound design under all that dubstep.